Level Designer // Lead Developer // Storyteller
Meg'n Mullikin
Technical leader and game developer with professional experience in Unity and Unreal, specializing in creative problem-solving, shaders, level design, tool design, and VR.
PORTFOLIO HIGHLIGHTS
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Ammonia Technician VR
LEAD DEVELOPER // TECHNICAL ARTIST
Ammonia Technician VR is a training simulation that teaches users how to operate and maintain ammonia refrigeration systems. Made for Lanier Technical College's Ammonia Operator courses, the simulation features a digital twin of the campus's lab and realistic physics simulations for player interaction.
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Meg'n Mullikin
Game Developer & Designer
ABOUT ME
I'm Meg'n Mullikin, a game developer from the southeastern United States. In my 5+ years of experience as a game developer, I've led a team of 10 at an indie studio and co-founded a VR startup. I've tried a lot of things and worn a lot of hats, and my flexibility has carried me through it all.
Ultimately, my happy place is the intersection between logic and creativity. Precision in level design, imagination in problem-solving, swirling math and art together to create beautiful and performant visual effects. I thrive doing Level Design, Visual Effects, Scripting, and Creative Problem-Solving.

SOFTWARE EXPERIENCE
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Unity 3D (C#)
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Unreal Engine (blueprints, basic C++)
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XR/VR Development (VIVE, Meta Quest, & more)
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Custom Material Design (Unity ShaderGraph, Unreal Materials)
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UI/UX Development (Unity UI Toolkit)
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Version Control (Github, Fork.exe, GitKraken, Github Desktop)
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Sprint Management (Jira, Trello)
SOFT SKILLS
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Creative Problem-Solving
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Agile Workflow
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Workflow and Pipeline Optimization
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Interdisciplinary Collaboration
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Remote Team Communication
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Leadership & Task Coordination
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Adaptability
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Attention to Detail
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Interpersonal Communication
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Time Management
CONCEPTS & WORKFLOWS
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Level Design
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World Development
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Environmental Storytelling
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Tools & Systems Design
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Shader and Material Authoring and Maintenance
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Visual Effects Design
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Gamification (Psychology)
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Performance Profiling & Optimization
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Gameplay Architecture
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Observer Pattern
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Clean Code & Thorough Comments
