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Level Designer // Lead Developer // Storyteller

Meg'n Mullikin

Technical leader and game developer with professional experience in Unity and Unreal, specializing in creative problem-solving, shaders, level design, tool design, and VR.

PORTFOLIO HIGHLIGHTS

01

The Dandy Rebels

LEVEL DESIGNER // PRODUCER

The Dandy Rebels was an indie title in development for British tailor Joshua Kane. Set in 1850s London, the game followed a young tailor embroiled in a mysterious conspiracy.

02

Ammonia Technician VR

LEAD DEVELOPER // TECHNICAL ARTIST

Ammonia Technician VR is a training simulation that teaches users how to operate and maintain ammonia refrigeration systems. Made for Lanier Technical College's Ammonia Operator courses, the simulation features a digital twin of the campus's lab and realistic physics simulations for player interaction.

03

Technical Art

DESIGNER // DEVELOPER // TECHNICAL ARTIST

These are a few of the shaders I've created for personal and professional projects, primarily using Unity's shader graph system. I've explored a variety of visual styles, from realism to fantasy to digital synthwave.

Meg'n Mullikin

Game Developer & Designer

ABOUT ME

I'm Meg'n Mullikin, a game developer from the southeastern United States. In my 5+ years of experience as a game developer, I've led a team of 10 at an indie studio and co-founded a VR startup. I've tried a lot of things and worn a lot of hats, and my flexibility has carried me through it all.

 

Ultimately, my happy place is the intersection between logic and creativity. Precision in level design, imagination in problem-solving, swirling math and art together to create beautiful and performant visual effects. I thrive doing Level Design, Visual Effects, Scripting, and Creative Problem-Solving.

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SOFTWARE EXPERIENCE

  • Unity 3D (C#)

  • Unreal Engine (blueprints, basic C++)

  • XR/VR Development (VIVE, Meta Quest, & more)

  • Custom Material Design (Unity ShaderGraph, Unreal Materials)

  • UI/UX Development (Unity UI Toolkit)

  • Version Control (Github, Fork.exe, GitKraken, Github Desktop)

  • Sprint Management (Jira, Trello)

SOFT SKILLS

  • Creative Problem-Solving

  • Agile Workflow

  • Workflow and Pipeline Optimization

  • Interdisciplinary Collaboration

  • Remote Team Communication

  • Leadership & Task Coordination

  • Adaptability

  • Attention to Detail

  • Interpersonal Communication

  • Time Management

CONCEPTS & WORKFLOWS

  • Level Design

  • World Development

  • Environmental Storytelling

  • Tools & Systems Design

  • Shader and Material Authoring and Maintenance

  • Visual Effects Design

  • Gamification (Psychology)

  • Performance Profiling & Optimization

  • Gameplay Architecture

  • Observer Pattern 

  • Clean Code & Thorough Comments

Contact

CONTACT ME

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